64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <folly/dynamic.h>
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#include <rsocket/RSocket.h>
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#include <future>
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#include <memory>
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#include "FlipperSocket.h"
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#include "FlipperTransportTypes.h"
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namespace facebook {
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namespace flipper {
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class FlipperConnectionManager;
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class ConnectionContextStore;
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class FlipperRSocket : public FlipperSocket {
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public:
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FlipperRSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase);
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FlipperRSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore);
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virtual ~FlipperRSocket() {}
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virtual void setEventHandler(SocketEventHandler eventHandler) override;
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virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
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virtual bool connect(FlipperConnectionManager* manager) override;
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virtual void disconnect() override;
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virtual void send(const folly::dynamic& message, SocketSendHandler completion)
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override;
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virtual void send(const std::string& message, SocketSendHandler completion)
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override;
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virtual void sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) override;
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private:
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FlipperConnectionEndpoint endpoint_;
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std::unique_ptr<FlipperSocketBasePayload> payload_;
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folly::EventBase* eventBase_;
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ConnectionContextStore* connectionContextStore_;
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std::unique_ptr<rsocket::RSocketClient> client_;
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SocketEventHandler eventHandler_;
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SocketMessageHandler messageHandler_;
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};
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} // namespace flipper
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} // namespace facebook
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