unioil-loyalty-rn-app/ios/Pods/Flipper/xplat/Flipper/FlipperRSocket.h

64 lines
1.8 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <rsocket/RSocket.h>
#include <future>
#include <memory>
#include "FlipperSocket.h"
#include "FlipperTransportTypes.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperRSocket : public FlipperSocket {
public:
FlipperRSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
FlipperRSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
virtual ~FlipperRSocket() {}
virtual void setEventHandler(SocketEventHandler eventHandler) override;
virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
folly::EventBase* eventBase_;
ConnectionContextStore* connectionContextStore_;
std::unique_ptr<rsocket::RSocketClient> client_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
};
} // namespace flipper
} // namespace facebook