unioil-loyalty-rn-app/ios/Pods/lottie-ios/Sources/Private/MainThread/LayerContainers/CompLayers/MaskContainerLayer.swift

190 lines
4.6 KiB
Swift

//
// MaskContainerLayer.swift
// lottie-swift
//
// Created by Brandon Withrow on 1/25/19.
//
import Foundation
import QuartzCore
extension MaskMode {
var usableMode: MaskMode {
switch self {
case .add:
return .add
case .subtract:
return .subtract
case .intersect:
return .intersect
case .lighten:
return .add
case .darken:
return .darken
case .difference:
return .intersect
case .none:
return .none
}
}
}
// MARK: - MaskContainerLayer
final class MaskContainerLayer: CALayer {
// MARK: Lifecycle
init(masks: [Mask]) {
super.init()
anchorPoint = .zero
var containerLayer = CALayer()
var firstObject = true
for mask in masks {
let maskLayer = MaskLayer(mask: mask)
maskLayers.append(maskLayer)
if mask.mode.usableMode == .none {
continue
} else if mask.mode.usableMode == .add || firstObject {
firstObject = false
containerLayer.addSublayer(maskLayer)
} else {
containerLayer.mask = maskLayer
let newContainer = CALayer()
newContainer.addSublayer(containerLayer)
containerLayer = newContainer
}
}
addSublayer(containerLayer)
}
override init(layer: Any) {
/// Used for creating shadow model layers. Read More here: https://developer.apple.com/documentation/quartzcore/calayer/1410842-init
guard let layer = layer as? MaskContainerLayer else {
fatalError("init(layer:) Wrong Layer Class")
}
super.init(layer: layer)
}
required init?(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: Internal
func updateWithFrame(frame: CGFloat, forceUpdates: Bool) {
maskLayers.forEach({ $0.updateWithFrame(frame: frame, forceUpdates: forceUpdates) })
}
// MARK: Fileprivate
fileprivate var maskLayers: [MaskLayer] = []
}
extension CGRect {
static var veryLargeRect: CGRect {
CGRect(
x: -100_000_000,
y: -100_000_000,
width: 200_000_000,
height: 200_000_000)
}
}
// MARK: - MaskLayer
private class MaskLayer: CALayer {
// MARK: Lifecycle
init(mask: Mask) {
properties = MaskNodeProperties(mask: mask)
super.init()
addSublayer(maskLayer)
anchorPoint = .zero
maskLayer.fillColor = mask.mode == .add
? CGColor(colorSpace: CGColorSpaceCreateDeviceRGB(), components: [1, 0, 0, 1])
: CGColor(colorSpace: CGColorSpaceCreateDeviceRGB(), components: [0, 1, 0, 1])
maskLayer.fillRule = CAShapeLayerFillRule.evenOdd
actions = [
"opacity" : NSNull(),
]
}
override init(layer: Any) {
properties = nil
super.init(layer: layer)
}
required init?(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: Internal
let properties: MaskNodeProperties?
let maskLayer = CAShapeLayer()
func updateWithFrame(frame: CGFloat, forceUpdates: Bool) {
guard let properties = properties else { return }
if properties.opacity.needsUpdate(frame: frame) || forceUpdates {
properties.opacity.update(frame: frame)
opacity = Float(properties.opacity.value.cgFloatValue)
}
if properties.shape.needsUpdate(frame: frame) || forceUpdates {
properties.shape.update(frame: frame)
properties.expansion.update(frame: frame)
let shapePath = properties.shape.value.cgPath()
var path = shapePath
if
properties.mode.usableMode == .subtract && !properties.inverted ||
(properties.mode.usableMode == .add && properties.inverted)
{
/// Add a bounds rect to invert the mask
let newPath = CGMutablePath()
newPath.addRect(CGRect.veryLargeRect)
newPath.addPath(shapePath)
path = newPath
}
maskLayer.path = path
}
}
}
// MARK: - MaskNodeProperties
private class MaskNodeProperties: NodePropertyMap {
// MARK: Lifecycle
init(mask: Mask) {
mode = mask.mode
inverted = mask.inverted
opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: mask.opacity.keyframes))
shape = NodeProperty(provider: KeyframeInterpolator(keyframes: mask.shape.keyframes))
expansion = NodeProperty(provider: KeyframeInterpolator(keyframes: mask.expansion.keyframes))
propertyMap = [
"Opacity" : opacity,
"Shape" : shape,
"Expansion" : expansion,
]
properties = Array(propertyMap.values)
}
// MARK: Internal
var propertyMap: [String: AnyNodeProperty]
var properties: [AnyNodeProperty]
let mode: MaskMode
let inverted: Bool
let opacity: NodeProperty<Vector1D>
let shape: NodeProperty<BezierPath>
let expansion: NodeProperty<Vector1D>
}