unioil-loyalty-rn-app/ios/Pods/lottie-ios/Sources/Private/MainThread/LayerContainers/CompLayers/PreCompositionLayer.swift

122 lines
3.4 KiB
Swift

//
// PreCompositionLayer.swift
// lottie-swift
//
// Created by Brandon Withrow on 1/25/19.
//
import Foundation
import QuartzCore
final class PreCompositionLayer: CompositionLayer {
// MARK: Lifecycle
init(
precomp: PreCompLayerModel,
asset: PrecompAsset,
layerImageProvider: LayerImageProvider,
textProvider: AnimationTextProvider,
fontProvider: AnimationFontProvider,
assetLibrary: AssetLibrary?,
frameRate: CGFloat)
{
animationLayers = []
if let keyframes = precomp.timeRemapping?.keyframes {
remappingNode = NodeProperty(provider: KeyframeInterpolator(keyframes: keyframes))
} else {
remappingNode = nil
}
self.frameRate = frameRate
super.init(layer: precomp, size: CGSize(width: precomp.width, height: precomp.height))
bounds = CGRect(origin: .zero, size: CGSize(width: precomp.width, height: precomp.height))
contentsLayer.masksToBounds = true
contentsLayer.bounds = bounds
let layers = asset.layers.initializeCompositionLayers(
assetLibrary: assetLibrary,
layerImageProvider: layerImageProvider,
textProvider: textProvider,
fontProvider: fontProvider,
frameRate: frameRate)
var imageLayers = [ImageCompositionLayer]()
var mattedLayer: CompositionLayer? = nil
for layer in layers.reversed() {
layer.bounds = bounds
animationLayers.append(layer)
if let imageLayer = layer as? ImageCompositionLayer {
imageLayers.append(imageLayer)
}
if let matte = mattedLayer {
/// The previous layer requires this layer to be its matte
matte.matteLayer = layer
mattedLayer = nil
continue
}
if
let matte = layer.matteType,
matte == .add || matte == .invert
{
/// We have a layer that requires a matte.
mattedLayer = layer
}
contentsLayer.addSublayer(layer)
}
childKeypaths.append(contentsOf: layers)
layerImageProvider.addImageLayers(imageLayers)
}
override init(layer: Any) {
/// Used for creating shadow model layers. Read More here: https://developer.apple.com/documentation/quartzcore/calayer/1410842-init
guard let layer = layer as? PreCompositionLayer else {
fatalError("init(layer:) Wrong Layer Class")
}
frameRate = layer.frameRate
remappingNode = nil
animationLayers = []
super.init(layer: layer)
}
required init?(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: Internal
let frameRate: CGFloat
let remappingNode: NodeProperty<Vector1D>?
override var keypathProperties: [String: AnyNodeProperty] {
guard let remappingNode = remappingNode else {
return super.keypathProperties
}
return ["Time Remap" : remappingNode]
}
override func displayContentsWithFrame(frame: CGFloat, forceUpdates: Bool) {
let localFrame: CGFloat
if let remappingNode = remappingNode {
remappingNode.update(frame: frame)
localFrame = remappingNode.value.cgFloatValue * frameRate
} else {
localFrame = (frame - startFrame) / timeStretch
}
animationLayers.forEach({ $0.displayWithFrame(frame: localFrame, forceUpdates: forceUpdates) })
}
override func updateRenderScale() {
super.updateRenderScale()
animationLayers.forEach({ $0.renderScale = renderScale })
}
// MARK: Fileprivate
fileprivate var animationLayers: [CompositionLayer]
}