unioil-loyalty-rn-app/ios/Pods/Flipper-Folly/folly/logging/LogHandlerFactory.h

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2.2 KiB
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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <folly/CppAttributes.h>
#include <folly/Range.h>
namespace folly {
class LogHandler;
class LogHandlerFactory {
public:
using Options = std::unordered_map<std::string, std::string>;
virtual ~LogHandlerFactory() = default;
/**
* Get the type name of this LogHandlerFactory.
*
* The type field in the LogHandlerConfig for all LogHandlers created by this
* factory should match the type of the LogHandlerFactory.
*
* The type of a LogHandlerFactory should never change. The returned
* StringPiece should be valid for the lifetime of the LogHandlerFactory.
*/
virtual StringPiece getType() const = 0;
/**
* Create a new LogHandler.
*/
virtual std::shared_ptr<LogHandler> createHandler(const Options& options) = 0;
/**
* Update an existing LogHandler with a new configuration.
*
* This may create a new LogHandler object, or it may update the existing
* LogHandler in place.
*
* The returned pointer will point to the input handler if it was updated in
* place, or will point to a new LogHandler if a new one was created.
*/
virtual std::shared_ptr<LogHandler> updateHandler(
FOLLY_MAYBE_UNUSED const std::shared_ptr<LogHandler>& existingHandler,
const Options& options) {
// Subclasses may override this with functionality to update an existing
// handler in-place. However, provide a default implementation that simply
// calls createHandler() to always create a new handler object.
return createHandler(options);
}
};
} // namespace folly